Unitgroup
- Absolute single place: No buildings can be built in vicinity of this unit
 - Advantageous resistance: Unit has maximum resistance from its types
 - Assassin: Strikes back with 4 times increased intensity if he is been accumulated
 - Bulldoze: May remove barbed wire
 - Buyable: Can be purchased from the enemy
 - Creation binds: Cannot move while creating something
 - Defender: Always 50% damage from second attack
 - Deficient: Very vunerable to mental attacks
 - Explosive: +100% damage from flammable attacks
 - Flammable: Twice damage from fire
 - Flux line: Has got electromagnetic flux lines
 - Free production: In vicinity of this unit can be many free productions
 - Get away: If action does not target directly onto this unit it will get away
 - Glowing: Cannot be camouflaged but has sight in darkness
 - Hard target: Minimum damage from ranged attacks
 - Hardened: 50% damage from material attacks
 - Has got thoughts: Mental and telepathic attacks may cause something on this unit
 - Heat radiator: Can be detected with infrared sight
 - Immovable: Cannot be moved through attacks
 - Insubstantial: 50% damage from material attacks
 - Magic resistance: Immunity from magic
 - Maintenance: Unit is destroyed if the normal ressource costs cannot be paid
 - Mental armor: Protected against confusion, convertion, amok, hypnosis
 - Missile evasion: Can evade missiles
 - Mole: Unit may move underground
 - No awake: Cannot be awaken through death awakening
 - No creation: Cannot create anything
 - No items: Cannot pickup items
 - No shelter: All sheltered units are always hit
 - No trace: Leaves to trace on the ground
 - Organism: -
 - Overall: Is protected against gas, spores, dust, fluids and slime
 - Programmable: May be reprogrammed and obeys then to another controller
 - Radioactive resistance: Is protected against radioactive attacks
 - Radioactive protection: Sheltered units are protected against radioactive attacks
 - Recoil: If it is attacked in close clombat it will recoil
 - Sheltered saving: If the unit is destroyed all sheltered units are saved before
 - Short sight: The unit may only be seen by other units who are standing directly nearby.
 - Single place: No buildings can be built in vicinity of this unit
 - Telepath: 
 - Tower: -
 - Undead life: Life drain is turned into the opposite
 - Weapon technics: 50% damage from weapon attacks
 
Back