Actionattribute
- Unseen: If the unit is still camouflaged it will stay so
 - Throwing: 
 - Storm: -
 - Sphere penetration: May strike through spheres
 - Spell: -
 - Silent End: Origin cannot be detected if target is destroyed
 - Silent: Does not wake sleeping units
 - Sheltered shot: Sheltered units are hit
 - Selection of effect: Hits only enemies or only allies
 - Rocket: -
 - Reprogramming: This unit can be hacked
 - Range depends on ground: Has increased range on mountains
 - Punch: Unit conditions are created in spite of aura or energy shield
 - No retailation: No retailation is possible to this attack
 - No reflexion: Beam cannot be reflected
 - No discard: -
 - Missile: Can be repeled by air raid defense
 - Mighty strike: Action is not constrained in its force
 - Long shot: Moving targets may evade this attack
 - Jump to: Jumps in front of the target
 - Intensity decrease: The greater the distance to the target the smaller the intensity
 - Ignore effects: No effects on lifepoints, energy shield, etc.
 - Free execution: Action can be executed on every square of the map
 - Free close combat: No ammunition loss in close combat
 - For free: Costs no ressources
 - Enemy selective: 
 - EMP: Destroys and overheats machines and energy shields
 - Earth waves: Generates waves in the ground
 - Diffuse: May also hit squares in vicinity
 - Depends on level: Intensity increases with level
 - Contactless: Hits invisible units with full intensity
 - Close combat: Action is done in close combat and cannot hit air units, unless the air unit itself is attacking by itself in close combat
 - Close combat focus: Attack is selected to one single target
 - Burst asunder: Twice intensity against buildings and apparats
 - Beam: Can be loaded
 - Ally selective: 
 - Affection: Will affect every target
 
Back